Thursday, 19 December 2013

The fedo, a strange animal

Recently, the Fedos popularity as pet amongst capsuleers has exploded. But what is a fedo? And where does it come from? What can it do?

Where do Fedos come from?

Fedos were initially discovered by the Amarr as they settled Palpis IV a few centuries ago. As the Amarr colonists settled the world, they found this strange, smelly but tame creature in the caves. Quickly it was discovered they make excellent biological garbage-disposals.
Later on, some Amarr ships started using them to keep their ships clean of waste, mainly in the slave-compartiments, due to the smell they produced.
When the Minmatar rebelled and formed their own faction, they took with them the amarr habit of using fedos aboard ship to keep them clean.
To this day, it are mainly the Amarr & Minmatar who use the fedo as ship-cleaner. Do keep in mind, this habit of using fedos as shipcleaners is a minority among shipcaptains. This can mainly be attributed to the smell they produce and the risk of becoming a pest.


What are Fedos? And what can they do?

Fedos are omnivorous creatures, they can devour almost anything! This makes them great for low-maintenance cleaning. their small size, about half a meter allows them to reach & 'clean' places most janitors or automated cleaners have a hard time reaching.
The downside of this however is the fact they produce a terrible odor. This is further enhanced by their primitive digesting system, that is based on fermenting. This means food remains a very long time in their body, with the result you expect, very smelly gaseous excretions.
Their fumes do have one peculiar side-effect, it tends to remove bacteria aboard a ship, making them a cheap biological sterilizer unit. Do note, it's advised to only use males. Female fedos produce fumes that can irritate the skin to outright poisonous for the average human.

It is interesting to note that the fedo has no eyes or ears, they are deaf & blind. Their main way of communication is through smell, which is part of the reason that they produce such range of smelly odors. The fedo feeds itself by climbing on top of it's food and lowering itself on it, as their mouth is located at what we would refer to as the belly.
They are able to move by small clawed tentacles at the side of their bodies. Females have more of these limbs then the males. The females also tend to be larger and more richly colored (generally fedo's have a reddish color)

They are also very resilient and fast breeding creatures. They're able to withstand several hours of vacuum, making them hard to get rid of once they breed uncontrolled. And this is easy to achieve, as a typical fedo reaches breeding-age 24 hours after birth. This means that you have to keep males & females separate at all times, lest you are faced with a very smelly pest-infestation that's hard to get rid of.
Their resilience, coupled with the easy breeding means that they're sometimes used in Fedo-fighting clubs, where female fedos are pitched against each other to the death. This usage is mainly seen among the Gallente, but in recent times it spread to the other factions as well.

Until recently, fedos were mainly used aboard some Amarr & Minmatar ships as a cheap alternative to cleaners & sterilizers as they eat anything, and their fumes keep the environment bacteria-free.
However, as noticed, they gained popularity as pets. This is due to a breakthrough in Fedo food-research. With a special diet-food you are able to reduce the smell of their fumes greatly, allowing them to be much more pleasant houseguests.
This is also the reason the Aurora Arcology added them to the list of allowable pets, as long as the Fedo-keeper does his best to minimize the odor.

Fedos & the Aurora Arcology

As mentioned earlier, the Aurora Arcology recently allowed fedos as pets. To keep up with their succes as pets, the Aurora Arcology actively seeks out people (mainly capsuleers) who want to get rid of their fedos. With every fedo collected, another civilian is made happy! And the capsuleer got rid of the smelly pest.
If you have unwanted fedos aboard, you can donate them now to the Arcology, knowing that the fedos will be well looked after.

Sunday, 15 December 2013

Over 14.000 refugees join the Aurora Arcology!

With the joining of this group of refugees, the Arcology population has now exceeded 400.000 citizens! And with your assistance we'll keep expanding the project, helping more people daily to start a new life in safety!

On another page, The Aurora Arcology Council has expanded the list of allowable pets after long consideration. From now on Fedo's can be kept as pets as well, under strict regulations and after acquiring a FPH (Fedo Pet Holder) License. This is to assure Fedo's will be treated well, and actions are taken to reduce their smelly odor as much as possible.
Time will tell if Fedo's will become the new hit as pets, or that their intensive caretaking will ultimately put off most people to have them as pets themselves. The license-holders will be monitored by the Animal Experts to assure they follow the directives on holding fedo's for housekeeping.

Now that we covered the recent addition of Fedo's on the allowed Pets list, we'll now go to the main part of this report: the New Immigrant List:

Regular Civilians:

-13 Blood Raider scientists (Part of the Redemption Program)
-474 Homeless
-1.694 Janitors
-1.992 Sience Graduates (Datafile: Medical Graduates & Scientists Needed!)
-12 Scientists
-70 Refugees
-6.817 Tourists
-714 Freed Slaves

Pets:

-56 Hounds
-1 Fedo (Datafile:A strange animal)

Law Enforcement:

-2 Amarr Forensic Investigation Teams
-193 Freedom Fighters
-2.872 Marines
-458 Militants
-92 Slavers (Part of the Redemption Program)
-1 Spy

Employees for the Nightclub L'Etoile Rouge:

-111 Female Exotic Dancers
-60 Male Exotic Dancers

Councilmembers:

-1 Oura Madusaari
-1 Sheriff Togany

Due to the ever growing number of law enforcement units, an additional member was selected to represent them in the council. Due to his expertise in crime-fighting, Sheriff Togany was selected for this role. He will aim to improve the efficiency of the law enforcement team and to guarantee the quality of their training. He will also oversee the budget for required equipment to assure their gear stays up to date.

Thursday, 12 December 2013

The dark humor of capsuleers

As many of you surely know, the Aurora Arcology accepts almost all refugees & rescuees capsuleers find.
Undoubtedly you are also aware capsuleers  (and Dust mercs) can represent both the best & worst humanity has to offer in immortality.

A recent occasion reminded me of this.... A few days ago, a courier delivered a package to one of our collection points. With it came a mail with a curious message. It said *Hey Jandice, I managed to retrieve Kruul for your project! However there might be some extra work on him.*
Hm, Kruul, a known kidnapper (Damsels!) and pirate leader, joining the Aurora Arcology? And what's with *he needs some extra work*? We don't force people to join... if they don't want to, they go their own way...

On opening the package it all became clear.... It just contained a few remains of what was supposed to be Kruul... Some extra work indeed! If we wanted him presentable we'd need to reclone him from the few remains we got!
DNA analysis did confirm this were Kruul's remains. After this, a proper burial service fitting for a slaving & kidnapping pirate was given to his remains, we spaced them through the garbage-chute.

Never thought I'd say this, but after this incident it was obviously needed: The Aurora Arcology Project only accepts refugees & rescuees that are still alive. Dead bodies, gibbed remains, DNA goo or otherwise non-living organic human matter is not accepted as refugee/rescuee in the Aurora Arcology!

Monday, 9 December 2013

Workings of the Aurora Arcology: Irjunen System

 
Prologue

As some know, the Aurora Arcology is located in the Irjunen system, aboard the Caldari Provisions Food packaging station. This location wasn't selected at random, but due to past events. These events both incorporate the system's history and the Caldari Provision's recent past. This article will highlight both, and explain why this place was chosen.

Irjunen History

Several years ago, this system appealed to a large crowd of dutyful capsuleers working for the State. The reasons for this were twofold.
One was the relatively low security of the system and surrounding systems, leading to higher danger pay. It's important to note that Irjunen and all nearby systems still fell under Concord security , so despite the lower security, Concord still retaliated against acts of aggression.
The second reason were the expert CPF agents located here, they gave capsuleers high quality missions that were above average in payouts, causing an influx of capsuleers to the system. This gave the system a reputation as missionhub.
The reasons mentioned above made Irjunen a popular hub to work for the State. Subsequently, it had a booming economy, thanks to wealthy capsuleers spending their isk in the local stations.

Two years ago, this all changed. Agents got reorganized and their quality expertise had now be shared among all. This new rule hit the Irjunen system hard as it was outside the usual traderoutes. This caused many of the Capsuleers to flock to new missionhubs closer to a major tradehub.
Due to this, the economy crashed, and people emigrated, causing the local stations to cut down on production and seal off entire sections as they simply no longer needed that much space...

For the Aurora Arcology, this meant we could rent large sections of stations at a premium rent!
 
Caldari Provisions

Now, why did we pick the Caldari Provision station? Mainly due to their stance on employees and their corporate philosophy.
They are supporters of the Ishukone vision on Corporate dealings and believe that employees have to be treated fairly to retain their loyalty. Also, as seen during their actions shortly after the Caldari Prime battle, they believe in putting the Caldari people before their own corporation, should the need arise, as they assisted in the relief efforts for Caldari prime.

Due to this, we felt that setting up a refugee program aboard one of their stations would benefit us both. We gain their support in setting up a refugee project (culminating in the Aurora Arcology) aboard one of their stations. In return they gain access to a new workforce and customers. Caldari Provisions also gains a positive image through us as a Corporation that gives employees a second chance if they work for it.

Conclusion

The combination of renting large sections of a spacestation cheaply and Caldari Provisions' support for relief programs made the Irjunen Station of Caldari Provisions an excellent choice to start up here. Currently, our expansion of the Aurora Arcology population is growing to the limits of our rented space, but Caldari Provisions already informed us we can rent a second, and perhaps a third section of the station at a premium rate, after necessary dealings have been made.

Friday, 6 December 2013

Future development of Ayem Colony

Some of you might wonder what happened to our colony plans in Providence. Rest assured that the Ayem colony project is still on the table! Things have been going slow on this front due to various setbacks involving transport & bureaucracy.
However, our colonial department has used this extended period well by developing a future roadmap for the Ayem colony. To be noted, this roadmap must first pass approval by the Board of Directors from Fourth District Infrastructures Ltd as they hold the colonial rights.

To improve the economic stability of a large colony, the surrounding systems must be developed as well, allowing for trading larger volumes of goods & services. To that extend the 4TH district has put out a call for Industrialists and Planetary Managers to come to the 4TH District region in Providence to strengthen the new Caldari State sector:
 

Without further delay, we will now reveal what is roughly planned to develop the Ayem colony:

Outlaid plans & ideas for the expansion of Ayem colony. Timeline: early Y116 till end of the year

The initial project is to establish a Planetary Administration Center (PAC) at the fringes of the colony. This will house around 3000 employees, who will be brought in from the Arcology. Materials & machines to build will be imported locally. The employees might need an escort for a safe arrival, but this will be discussed & arranged with 4TH District.

Once the PAC is constructed, it's primary function will be to manage planetary affairs more efficiently. It will aim at increasing local foodproduction & expanding the local industry.
Also the facility will look into ways to promote planet Ayem for Capsuleer PI to increase revenue. Ways of achieving this could be advertisements. This must be discussed &  approved by 4TH first if it happens. Also a temporary Tax reduction from the POCO could bring in extra investors. Will require a meeting with the POCO operators to discuss possibilities on Tax-changes.

Once this is in place (and probably some other stuff) focus will redirect in providing materials & machines to expand the colony itself, to house alot more colonists. All required goods will be imported locally, with support. Thoughts will be given on what extra can be done besides expanding the population. One of the planned additions by then is a fully developed hospital, to accomodate the increasing demands for more complex medical procedures done locally.

Around this time, first steps will be set for a garrison (provided if approved by the board) to combat any crime, the mountains do provide good cover for insurgents, so a strong milita force is required. This militia force will be able to guarantee safety to the growing population of colonists.
Current aim is to deliver approximately 100.000 new colonists by the end of Y116. This will provide a solid basis for a self-sufficient and genetically healthy colony.

Future plans at this time will involve increasing colony population to be able to train shipcrews locally and perhaps establish an additional colony. It will also incorporate the expansion of the Garrison to provide a source for off-world groundforce support in case it might be needed.

This concludes the current plans drawn out to develop Ayem Colony, do note that these plans have not yet been approved, so changes can happen once the Ayem project is greenlighted.
 
 

Tuesday, 3 December 2013

Over 17.000 new arrivals at the Aurora Arcology!

And our refugee program keeps growing in succes! While it is below last week's immigration numbers, it's still the second highest recorded since the start of the Aurora Arcology newsfeeds! This is only made possible by YOUR contribution!
Thanks to the ongoing support of capsuleers like you, we manage to keep expanding, helping more and more rescuees to a new and better start in their lives.

The ongoing succes also motivates us to improve our workings and to seek out new ventures to assist these refugees.This can be civilian R&D in various fields like medicine, robotics, engineering etc. Or it can be in production of various goods like luxury livestock, mechanical parts, electronics, etc.
We're always on the lookout to add new kind of jobs to our list, so we can assist the refugees even better in their search for an enjoyable workplace!

Now onward to the core of this newsfeed, the composition of this week's arrivals!

Regular Civilians

-2 Blood Raiders (Part of the Redemption Program)
-1 Construction Worker
-278 Homeless
-5800 Janitors
-122 Prisoners (Part of the Prison Lend-Lease Program)
-32 Science Graduates (Datafile: Medical Graduates & Scientists Needed!)
-9 Scientists (Datafile: Medical Graduates & Scientists Needed!)
-7117 Tourists
-30 Freed Slaves

Pets

-73 Hounds

Law Enforcement

-58 Freedom Fighters
-4472 Marines
-50 Militants
-78 Slavers (Part of the Redemption Program)

Employees for the Nightclub L'Etoile Rouge

-160 Female Exotic Dancers

Councilmembers

-7 VIP's
-1 Oura Madusaari

As noticed, the call for Medical Graduates & Scientists hasn't gone unnoticed amongst our supporters. With this substantial expansion of our medical R&D team, we'll be able to modernize our medicine productions efficiently and develop new treatments & medicines at an accelerated pace!

Overview of the Foundation Celebration, the Colony in the wormhole system Origin


The celebration happened at the colony grounds and was a great learning experience, as I usually only decant in cities or stations, not the wild nature regions beyond. The Music stage was an enriching cultural experience as the music was both powerful and calming, very fitting of it's overwhelming location. The crowd that had gathered there was a symbol of it's succes. The forest, with it's colossal trees and beautiful stream was a pleasure to walk through and enjoy it's presence.

The event also gave me the chance to meet many people in person that I speak to often through the various commchannels. Ston Momaki was a delight to chatter with, exchanging information how we handled the training & integration of Hounds, and treatment of Slavers. This has lead to me looking into changing or expanding some of our integration programs as Mr Momaki shared some good idea's.
Meeting Dust Merc, Denak Kalamari was wonderful as well. His knowledge about planetside life was impressive and made me feel more comfortable about being in an old imposing forest. This also reflected in the talks we had.

All in all, it was a great event, in which I met several interesting folks and had enriching talks about various subjects, from music to management and various subjects inbetween. May the colony Foundation face a beautiful and grand future beyond the frontiers of known space!

Some info on the attendants:
-Ston Momaki is head of the Disciples of Ston, an organisation dedicated to saving people abandoned in space
-Denak Kalamari is a Dust Merc working for the Intaki Liberation Front but also runs an Infofeed called *Thoughts of a Clone Soldier* which is very popular among Dust Mercenaries. Alot of the infofeeds would also give Capsuleers a good thought!
-Saede Riordan, CEO of Alexyla Paradox guides the corporation newsfeed